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Primary: Sky Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Secondary: Sky Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Squares Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Photo

#148


2 replies to this topic

#1
dan

dan
  • Members
  • 94 posts
https://www.dropbox....ack148.jar?dl=0

BoundaryObject: ej
    flags: ej.j(I) * 1426439445
    height: ej.s(I) * -510242745
    localX: ej.w(I) * 621720823
    localY: ej.a(I) * -58193371
    objectId: ej.y(I) * -1238281823
    orientation: ej.t(I) * 1917065447
    plane: ej.i(I) * 524303663
    render: ej.r(Leb;)
    render2: ej.v(Leb;)

Buffer: fp
    payload: fp.i([B)
    position: fp.w(I) * 732834487

Character: cd
    animation: cd.bg(I) * 1057033013
    interactingIndex: cd.be(I) * -1234792359
    localX: cd.ab(I) * 2013567793
    localY: cd.aw(I) * 1856187045

DualNode: gc

GameObject: ey
    flags: ey.l(I) * 458224183
    height: ey.w(I) * 432430245
    localX: ey.v(I) * 1278992915
    localY: ey.j(I) * -916577623
    objectId: ey.z(I) * -115111159
    offsetX: ey.y(I) * 2106641225
    offsetY: ey.k(I) * 1552726169
    orientation: ey.r(I) * -2040205609
    plane: ey.i(I) * -1580449221
    render: ey.s(Leb;)
    worldX: ey.v(I) * 1278992915
    worldY: ey.v(I) * 1278992915

GrandExchangeOffer: b
    itemId: b.w(I) * -1110847931
    price: b.a(I) * -53549477
    quantity: b.t(I) * -708171489
    spent: b.r(I) * -1083057083
    state: b.i(B)
    transfered: b.s(I) * -261525069

GroundItem: cz
    itemId: cz.i(I) * 1177587853
    stackSize: cz.w(I) * 353866017

HashTable: gs
    buckets: gs.w([Lgm;)
    index: gs.s(I)
    size: gs.i(I)

LinkedList: gw
    head: gw.i(Lgm;)

Node: gm
    id: gm.cf(J)
    next: gm.cc(Lgm;)
    prev: gm.cp(Lgm;)

Npc: ca
    npcDefinition: ca.i(Liy;)

NpcDefinition: iy
    name: iy.r(Ljava/lang/String;)
    npcId: iy.s(I) * -1237779121

Player: bq
    combatLevel: bq.v(I) * -1232810679
    skullIcon: bq.a(I) * 1724717307

Region: ew
    sceneTiles: ew.r([[[Lef;)

Renderable: eb
    modelHeight: eb.cv(I) * 1438830713

SceneTile: ef
    boundaryObject: ef.v(Lej;)
    gameObjects: ef.o([Ley;)

Widget: ho
    absoluteX: ho.an(I) * -104218659
    absoluteY: ho.au(I) * 816331099
    actions: ho.cz([Ljava/lang/String;)
    boundsIndex: ho.ev(I) * 812010417
    children: ho.eq([Lho;)
    height: ho.ay(I) * -1745462449
    hidden: ho.aq(Z)
    itemId: ho.em(I) * 685351025
    itemIds: ho.ed([I)
    itemQuantities: ho.ew([I)
    itemQuantity: ho.eb(I) * 1322231245
    name: ho.cr(Ljava/lang/String;)
    parent: ho.ci(Lho;)
    parentId: ho.ak(I) * 1030029947
    relativeX: ho.ax(I) * 1669238047
    relativeY: ho.ac(I) * 332634105
    text: ho.bi(Ljava/lang/String;)
    textureId: ho.bb(I) * -502345085
    widgetId: ho.f(I) * 2085363819
    width: ho.ar(I) * 35622705

WidgetNode: bs
    widgetNodeId: bs.i(I) * -55516781

client: client
    canvas: bp.ar(Ljava/awt/Canvas;)

Static
    baseX: af.ev(I) * -979221669
    baseY: ja.er(I) * 612429295
    cameraPitch: bq.gl(I) * 100798773
    cameraX: eg.gb(I) * -1361029035
    cameraY: fn.gv(I) * -1263400921
    cameraYaw: d.gz(I) * -1499122567
    cameraZ: bg.ge(I) * 1742632731
    currentLevels: client.ji([I)
    destinationX: client.of(I) * 605985197
    destinationY: client.on(I) * 523061993
    experiences: client.je([I)
    gameState: client.bw(I) * -65787909
    grandExchangeOffers: client.ri([Lb;)
    groundItems: client.ja([[[Lgw;)
    itemSelectionState: client.ki(I) * -2047564953
    levels: client.jc([I)
    localPlayer: bm.is(Lbq;)
    loginState: cj.ao(I) * -1608954687
    mapAngle: client.he(I) * -1692805001
    mapOffset: client.fr(I) * 1659439725
    mapScale: client.fw(I) * 1083794937
    menuActions: client.jk([Ljava/lang/String;)
    menuCount: client.jw(I) * -1173019241
    menuHeight: bd.jt(I) * -672814049
    menuOptions: client.ke([Ljava/lang/String;)
    menuVisible: client.jh(Z)
    menuWidth: an.jv(I) * 1631886669
    menuX: bw.jx(I) * -1741716253
    menuY: hb.jg(I) * -1624607533
    npcIndices: client.du([I)
    npcs: client.dh([Lca;)
    plane: ej.iu(I) * 763721957
    players: client.il([Lbq;)
    region: a.fj(Lew;)
    settings: hg.w([I)
    spellSelected: client.kz(Z)
    tileHeights: bo.i([[[I)
    tileSettings: bo.w([[[B)
    viewportHeight: client.qu(I) * 1785808227
    viewportScale: client.qw(I) * -34843465
    viewportWidth: client.qe(I) * 564929087
    widgetBoundsHeight: client.nq([I)
    widgetBoundsWidth: client.nl([I)
    widgetBoundsX: client.na([I)
    widgetBoundsY: client.ny([I)
    widgetNodeCache: client.kn(Lgs;)
    widgets: ad.r([[Lho;)



#2
YungKingDog

YungKingDog

    don fuk wit me nigga

  • Reversers

  • 798 posts
they reverted their changes
Spoiler

No swf dogs

#3
Brandon

Brandon
  • Members
  • 28 posts

Why was there two updates :S

Downloading RS JarFile.
Downloading Complete.

Deobfuscation Started..
Removed Methods: 3556 of 5880
Removed Fields: 710 of 3384
Re-Ordered Multipliers: 3592 of 30608
Re-Ordered Arithmetics: 2095 of 36287
Removed Exceptions: 5576 of 5903
Removed Returns: 1176 of 11814
Removed TryCatchBlocks: 37 of 2624
Removed Parameters: 1157 of 1157
Deobfuscation Finished..

    Node:                 gm
---------------------------------
    UID                  ->   cf
    Prev                 ->   cp
    Next                 ->   cc


    CacheableNode:        gc
---------------------------------
    Next                 ->   cr
    Prev                 ->   cj


    LinkedList:           gf
---------------------------------
    Head                 ->   i
    Current              ->   w


    HashTable:            gs
---------------------------------
    Head                 ->   a
    Tail                 ->   t
    Cache|Buckets        ->   w
    Index                ->   s
    Capacity             ->   i


    Queue:                ga
---------------------------------
    Head                 ->   i
    *InsertHead          ->   i
    *InsertTail          ->   w


    Cache:                gq
---------------------------------
    HashTable            ->   t
    Queue                ->   s
    Remaining            ->   a
    Capacity             ->   w


    ClassData:            jd
---------------------------------
    Bytes                ->   y
    Methods              ->   v
    Fields               ->   s


    Rasteriser:           jb
---------------------------------
    Pixels               ->   ab
    Width                ->   aw
    Height               ->   ai
    *CreateRasteriser    ->   cx
    *SetCoordinates      ->   co


    Rasteriser3D:         ep
---------------------------------
    ShadowDecay          ->   h
    SineTable            ->   x
    CosineTable          ->   ah


    Typeface:             ju
---------------------------------
    CharacterPixels      ->   i
    *StringWidth         ->   j
    *DrawStringWaveY     ->   u
    *DrawStringWave      ->   p
    *DrawStrWaveAmt      ->   q
    *DrawCharacter       ->   au
    *DrawCharAlpha       ->   ay
    *DrawCharPixels      ->   ar
    *DrawCharPixelsA     ->   ao


    IndexedRGB:           jz
---------------------------------
    Pixels               ->   w
    Palette              ->   i


    ImageRGB:             jk
---------------------------------
    Pixels               ->   i
    Width                ->   w
    Height               ->   a
    MaxWidth             ->   r
    MaxHeight            ->   v
    *CopyPixels          ->   e
    *CopyPixelsA         ->   u
    *ShapeImage          ->   z


    Keyboard:             af
---------------------------------
    *KeyPressed          ->   keyPressed
    *KeyReleased         ->   keyReleased
    *KeyTyped            ->   keyTyped
    *FocusGaiend         ->   focusGained
    *FocusLost           ->   focusLost


    GameShell:            bp
---------------------------------
    *Error               ->   aa
    *Start               ->   start
    *Stop                ->   stop
    *Destroy             ->   destroy
    *Paint               ->   paint
    *Update              ->   update


    Stream:               fp
---------------------------------
    Payload              ->   i
    CRC                  ->   a
    *ApplyRSA            ->   am
    *GetUnsignedByte     ->   q


    BufferedConnection:   fs
---------------------------------
    InputStream          ->   w
    OutputStream         ->   i
    Socket               ->   a
    Payload              ->   v
    IsClosed             ->   t
    *Available           ->   a
    *Read                ->   t
    *Write               ->   s


    CollisionMap:         ft
---------------------------------
    Width                ->   as    *  -1790954261
    Height               ->   ak    *  944095957
    Adjacency            ->   aq
    *Reset               ->   i


    Animable:             eb
---------------------------------
    ModelHeight          ->   cv    *  1438830713


    Region:               ew
---------------------------------
    Tiles                ->   r
    InteractableObjects  ->   j


    AnimableNode:         co
---------------------------------
    ID                   ->   i
    Animation            ->   v
    Flags                ->   w
    Orientation          ->   a
    Plane                ->   t
    X                    ->   s
    Y                    ->   r


    Boundary:             ej
---------------------------------
    ID                   ->   y     *  -1238281823
    Flags                ->   j     *  1426439445
    Plane                ->   i     *  524303663
    X                    ->   w     *  621720823
    Y                    ->   a     *  -58193371
    Orientation          ->   t     *  1917065447
    Renderable           ->   r
    OldRenderable        ->   v


    WallDecoration:       ea
---------------------------------
    ID                   ->   k     *  -859681275
    Flags                ->   e     *  1023584981
    Plane                ->   i     *  -483691505
    Height               ->   s     *  -302104167
    X                    ->   w     *  1641522523
    Y                    ->   a     *  691217971
    RelativeX            ->   r     *  831492273
    RelativeY            ->   v     *  1221729509
    Orientation          ->   t     *  834795431
    Renderable           ->   y
    OldRenderable        ->   j


    GroundDecoration:     dj
---------------------------------
    ID                   ->   s     *  -1729518895
    Flags                ->   r     *  -1268514035
    X                    ->   w     *  -556975977
    Y                    ->   a     *  296556157
    Plane                ->   i     *  -1265403133
    Renderable           ->   t


    Interactable:         ey
---------------------------------
    Renderable           ->   s
    ID                   ->   z     *  -115111159
    Flags                ->   l     *  458224183
    Orientation          ->   r     *  -2040205609
    Plane                ->   i     *  -1580449221
    X                    ->   a     *  -1214179713
    Y                    ->   t     *  141445187
    RelativeX            ->   v     *  1278992915
    RelativeY            ->   j     *  -916577623
    SizeX                ->   y     *  2106641225
    SizeY                ->   k     *  1552726169


    SceneTile:            ef
---------------------------------
    Boundary             ->   v
    SceneTile            ->   d
    Interactables        ->   o
    WallDecoration       ->   y
    GroundDecoration     ->   j
    X                    ->   w     *  -1895705223
    Y                    ->   a     *  180766603
    Plane                ->   t     *  768199681


    TradingPost:           b
---------------------------------
    Status               ->   i
    ItemID               ->   w     *  -1110847931
    Price                ->   a     *  -53549477
    Quantity             ->   t     *  -708171489
    Transferred          ->   s     *  -261525069
    Spent                ->   r
    QueryIDs             ->   N/A


    Model:                et
---------------------------------
    IndicesX             ->   k
    IndicesY             ->   e
    IndicesZ             ->   o
    IndicesLength        ->   j
    VerticesX            ->   r
    VerticesY            ->   v
    VerticesZ            ->   y
    VerticesLength       ->   s
    TexIndicesX          ->   z
    TexIndicesY          ->   l
    TexIndicesZ          ->   c
    TexVerticesX         ->   q
    TexVerticesY         ->   d
    TexVerticesZ         ->   h
    TexVerticesLength    ->   p
    ShadowIntensity      ->   ai
    FitsSingleTile       ->   N/A
    *Translate           ->   n
    *RenderAtPoint       ->   by


    AnimationSequence:    jn
---------------------------------
    ControlFlow          ->   e


    HealthBarDefinition:  it
---------------------------------


    HealthBar:            cn
---------------------------------
    LinkedList           ->   t
    Definition           ->   a


    HealthData:           cg
---------------------------------
    Health               ->   a     *  -1755114161
    HealthRatio          ->   w     *  183726871


    Entity:               cd
---------------------------------
    AnimationID          ->   be    *  -1234792359
    AnimationDelay       ->   f     *  -984122893
    SpokenText           ->   at
    HitDamages           ->   ag
    HitTypes             ->   ap
    HitCycle             ->   ap
    QueueX               ->   ck
    QueueY               ->   ch
    QueueTraversed       ->   N/A
    QueueLength          ->   cq    *  -334899099
    LocalX               ->   ab    *  2013567793
    LocalY               ->   aw    *  1856187045
    IsAnimating          ->   aa
    CombatCycle          ->   N/A
    InteractingIndex     ->   be    *  -1234792359
    Orientation          ->   cg    *  1567995467
    HealthBar            ->   bc
    Height               ->   cd    *  1036706383


    NPCDefinition:        iy
---------------------------------
    ID                   ->   s     *  -1237779121
    Name                 ->   r
    Actions              ->   p
    ModelIDs             ->   y
    CombatLevel          ->   d     *  -764564825


    NPC:                  ca
---------------------------------
    Definition           ->   i


    PlayerDefinition:     hx
---------------------------------
    ID                   ->   t     *  -1397426691
    IsFemale             ->   a
    AnimatedModelID      ->   s     *  -1250468515690502403
    ModelID              ->   r     *  8511230713991366085
    Equipment            ->   i


    Player:               bq
---------------------------------
    Name                 ->   i
    Model                ->   c
    Visible              ->   u
    Definition           ->   w
    CombatLevel          ->   v     *  -1232810679


    WidgetNode:           bs
---------------------------------
    ID                   ->   i     *  -55516781


    Widget:               ho
---------------------------------
    Name                 ->   cr
    ID                   ->   f     *  2085363819
    ParentID             ->   ak    *  1030029947
    ItemID               ->   em    *  685351025
    Items                ->   ed
    ItemStackSizes       ->   ew
    ItemAmount           ->   eb    *  1322231245
    Actions              ->   cv
    ActionType           ->   p     *  1422264179
    Type                 ->   u     *  -2091910047
    X                    ->   ah    *  -1106171459
    Y                    ->   ab    *  -898902775
    Width                ->   ar    *  35622705
    Height               ->   ay    *  -1745462449
    Children             ->   eq
    *SwapItems           ->   j


    ItemDefinition:       id
---------------------------------
    ID                   ->   l     *  443706015
    Name                 ->   m
    IsMembers            ->   aw
    Actions              ->   ai
    GroundActions        ->   an


    Item:                 cz
---------------------------------
    ID                   ->   i     *  1177587853
    Quantity             ->   w     *  353866017


    Client:           client
---------------------------------
    Revision             ->   148
    Client               ->   client.ae
    LocalNPCs            ->   client.dh
    NPCIndices           ->   client.du
    LocalPlayers         ->   client.il
    PlayerIndices        ->   N/A
    LocalPlayer          ->   bm.is
    PlayerIndex          ->   client.ig *  -784300341
    GameCycle            ->   client.bj *  -134168631
    LoginState           ->   cj.ao *  -1608954687
    GameState            ->   client.bw *  -65787909
    CrosshairColour      ->   client.ih *  -991456099
    GroundItems          ->   client.ja
    CollisionMap         ->   client.w
    TradingPostOffers    ->   client.ri
    CameraX              ->   eg.gb *  -1361029035
    CameraY              ->   fn.gv *  -1263400921
    CameraZ              ->   bg.ge *  1742632731
    CameraPitch          ->   bq.gl *  100798773
    CameraYaw            ->   d.gz  *  -1499122567
    Region               ->   a.fj
    Plane                ->   ej.iu *  763721957
    BaseX                ->   af.ev *  -979221669
    BaseY                ->   ja.er *  612429295
    DestX                ->   client.of *  -707775963
    DestY                ->   client.on *  -1599722151
    TileHeights          ->   ac.c
    TileSettings         ->   bo.w
    Widgets              ->   ad.r
    WidgetSettings       ->   N/A
    ViewPortWidth        ->   client.qe *  564929087
    ViewPortHeight       ->   client.qu *  1785808227
    IsMenuOpen           ->   N/A
    MenuX                ->   bw.jx *  -1741716253
    MenuY                ->   bw.jg *  -1624607533




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