RSHacking.com ASM updater ------------------------- - Loaded 751 classes - RS Version #617 - Hooked 31 classes - Hooked 91 dynamic fields - Hooked 8 dynamic methods - Hooked 20 static fields - Hooked 0 static methods ------------------------- ^ client implements hooks.Client * myPlayerRights --> static I uq.N * itemDefLoader --> static Lfaa; hi.f * gameState --> static I wv.t * flagged --> static Z bq.V * myPlayer --> static Lst; eq.x * myCountry --> static I di.x * grandExchangeItems --> static [Luh; ih.ob * clanChatPlayerCount --> static I cfa.j * signlink --> static Lii; cga.P * canvas --> static Ljava/awt/Canvas; oga.w * npcNodes --> static [Lvt; gda.j * npcIndices --> static [I qv.h * npcCount --> static I qda.z * performance --> static I pe.v * heapSize --> static I dd.c * world --> static Lsba; jd.a * operatingSystem --> static Ljava/lang/String; kda.a * playerIndices --> static [I bo.c * playerCount --> static I faa.i * players --> static [Lst; ji.R ^ ht implements hooks.ClientScript ^ faa implements hooks.ItemDefLoader ^ ae implements hooks.WorldSub * id --> field I ae.o * activity --> field Ljava/lang/String; ae.q ^ gba implements hooks.Interface * children --> field [Lgba; gba.Rc * type --> field I gba.Sc * id --> field I gba.cb * width --> field I gba.od * height --> field I gba.kc * hidden --> field Z gba.dd * hScroll --> field I gba.Ob * maxHScroll --> field I gba.ab * minHScroll --> field I gba.zb * vScroll --> field I gba.md * maxVScroll --> field I gba.Nb * minVScroll --> field I gba.Kb * textColor --> field I gba.pc * textureId --> field I gba.p * modelType --> field I gba.u * modelId --> field I gba.yc * modelRotationX --> field I gba.s * modelRotationY --> field I gba.Wb * modelRotationZ --> field I gba.vb * modelZoom --> field I gba.hb * text --> field Ljava/lang/String; gba.sb * inventoryInterface --> field Z gba.kb * borderThickness --> field I gba.Lb * shadowColor --> field I gba.ld * flippedVertically --> field Z gba.Y * flippedHorizontally --> field Z gba.ib * itemName --> field Ljava/lang/String; gba.Gb * selectedActionName --> field Ljava/lang/String; gba.Yc * itemActions --> field [Ljava/lang/String; gba.O * x --> field I gba.N * y --> field I gba.S * parentId --> field I gba.o * itemId --> field I gba.Ac * itemStackSize --> field I gba.Qb * itemIndex --> field I gba.Pc ^ st implements hooks.Player * displayName --> field Ljava/lang/String; st.hd * playerDef --> field Lwi; st.xc ^ ag implements hooks.Animable * plane --> field B ag.c * x --> field I ag.n * y --> field I ag.f ^ mfa implements hooks.ItemDef * certTemplateId --> field I mfa.o * certId --> field I mfa.ab * members --> field Z mfa.w * name --> field Ljava/lang/String; mfa.nb * groundActions --> field [Ljava/lang/String; mfa.c * actions --> field [Ljava/lang/String; mfa.ib * value --> field I mfa.xb * stackable --> field I mfa.v * loader --> field Lfaa; mfa.b ^ uh implements hooks.GrandExchangeItem * id --> field I uh.b * total --> field I uh.g * transfered --> field I uh.d * spent --> field I uh.l ^ baa implements hooks.FileOnDisk * randomAccessFile --> field Ljava/io/RandomAccessFile; baa.b * file --> field Ljava/io/File; baa.e * length --> field J baa.i * position --> field J baa.k ? read() --> method baa.a(IIB[B)I ? getFile() --> method baa.a(B)Ljava/io/File; ? close() --> method baa.b(B)V ? finalize() --> method baa.finalize()V ? write() --> method baa.a(I[BII)V ? length() --> method baa.a(I)J ? seek() --> method baa.a(IJ)V ? () --> method baa.(Ljava/io/File;Ljava/lang/String;J)V ^ uba implements hooks.ProducingGraphicsBuffer * image --> field Ljava/awt/Image; uba.q * imageConsumer --> field Ljava/awt/image/ImageConsumer; uba.t * colorModel --> field Ljava/awt/image/ColorModel; uba.u * canvas --> field Ljava/awt/Canvas; uba.A ^ ii implements hooks.SignLink * eventQueue --> field Ljava/awt/EventQueue; ii.r ^ fv implements hooks.Connection * outputStream --> field Ljava/io/OutputStream; fv.h * socket --> field Ljava/net/Socket; fv.j * inputStream --> field Ljava/io/InputStream; fv.o ^ wi implements hooks.PlayerDef * male --> field Z wi.m ^ vt implements hooks.NpcNode * npc --> field Lhfa; vt.j ^ sba implements hooks.World * number --> field I sba.g ^ ffa implements hooks.GfxCard * vendor --> field I ffa.c * name --> field Ljava/lang/String; ffa.g * version --> field I ffa.l * device --> field Ljava/lang/String; ffa.e * driverVersion --> field J ffa.a ^ rc implements hooks.Node * id --> field J rc.c ^ ni implements hooks.Interactable ^ eh implements hooks.Stream * buffer --> field [B eh.q * offset --> field I eh.J ^ dc implements hooks.OpenGLToolkit * openGL --> field Ljaggl/OpenGL; dc.Cg ^ jaggl/OpenGL implements hooks.OpenGL ^ ej implements hooks.Toolkit ^ ss implements hooks.DirectXToolkit * pixelBuffer --> field Ljagdx/PixelBuffer; ss.Bg * direct3D --> field Ljagdx/IDirect3D; ss.Ng * direct3DParameters --> field Ljagdx/D3DPRESENT_PARAMETERS; ss.Pg * direct3DCaps --> field Ljagdx/D3DCAPS; ss.Sg * geometryBuffer --> field Ljagdx/GeometryBuffer; ss.Tg * direct3DDevice --> field Ljagdx/IDirect3DDevice; ss.Yg ^ wa implements hooks.SoftwareToolkit * nativeId --> field J wa.nativeid ^ nu implements hooks.ByteArrayWrapper * byteBuffer --> field Ljava/nio/ByteBuffer; nu.d ^ nca implements hooks.IntegerNode * value --> field I nca.i ^ h implements hooks.TransparentSprite ^ hfa implements hooks.Npc * npcDef --> field Lci; hfa.Ic ^ vj implements hooks.Character ^ ci implements hooks.NpcDef * name --> field Ljava/lang/String; ci.ab * actions --> field [Ljava/lang/String; ci.c ------------------------- Loading classes took: 3495ms Update took: 4279ms Refactoring took: 5508ms ------------------------- Powered by the RS-Hacking Framework